A lot of these have special notes in their descriptions, but at least I got a basic list and prices up.
Handguns | Damage | Range (feet) | ROF (Mag) | Cost | Weight | Avail |
---|---|---|---|---|---|---|
Belly gun | special | 10/20/30/40 | 1 (2) | 35 | 0.5 | I |
Gasgun | – | 10/20/30/40 | 1 (3) | 16 | 1 | I |
Machine Pistol | d6W | 10/60/120/180 | 3 (20)* | 36 | 4 | E |
Revolver, Light | d6W | 10/50/100/150 | 2 (6) | 16 | 2 | E |
Revolver, Heavy | d8W | 10/60/120/180 | 2 (6/8)* | 24/31 | 3 | E |
Longarms | Damage | Range (feet) | ROF (Mag) | Cost | Weight | Avail |
Gasgun rifle | by drug | 10/20/30/40 | 1 (5) | 60 | 10 | I |
Shotgun, double | special | 10/40/80/120 | 2 (2) | 24 | 8 | R |
Shotgun, Semiauto | special | 10/40/80/120 | 2 (8) | 100 | 8 | C |
ZeroG Shield Rifle | d8W | 10/175/350/525 | 3 (30) | 250 | 15 | I |
Explosives | Damage | Radius (feet) | Cost | Weight | Avail | |
Flak-smoke Grenade | d4S | 20 | 6 | 1 | I | |
Frag Grenade (NT) | 5d6W | 15 | 6 | 1 | I | |
Frag Grenade (Basic) | 3d6W | 5 | 1.8 | 1 | I | |
Sticky modification | – | – | 4 | – | I | |
Thermite Grenade | Spec | 2 | 4 | 1 | I | |
Tripwires/triggers | – | – | 2 | – | I | |
WP Grenade | 2d6W | 10 | 4 | 1 | I | |
Melee | Damage | Cost | Weight | Avail | ||
Bayonet | d4W | 6 | 1 | E | ||
Bull Whip | d4S | 1 | 2 | E | ||
Gun Butt, Handgun | d2B | – | – | As Gun | ||
Gun Butt, Longarm | d4B | – | – | As Gun | ||
Layer Blade | d8W | 50 | 1 | I | ||
Wire Whip | d2W | 2 | 2 | E |
Custom Firearm Ammo | Cost | Damage | Notes | |
---|---|---|---|---|
Armor Piercer | x2 | -1 step | Ignores half (round up) armor | |
Blanks | x0.5 | * | ||
Cacophony | x5 | -3 steps | Combined Tracer and Shrieker | |
Fragmentation | x5 | * | * | |
Gas Puff | x10 | * | * * | |
Hollow Point | x2 | +2 steps | Armour value doubled | |
Incendiary | x5 | -2 steps | * | |
Injector | x10 | * | * * | |
Rubber | x2 | - | All but 1W converted to stun, after armor | |
Shrieker | x2 | -2 steps | +2 steps to Alertness to hear bullet flight | |
Subsonic | x1 | -1 step | Range halved. -2 step Alertness to hear. | |
Target Rounds | x0.5 | -1 step | Convert all damage to Base damage. | |
Tracer | x2 | -1 step | * | |
Tracker | x10 | -2 steps | Emits trackable signal for up to 24 hours. | |
Custom Shotgun Ammo | Cost | Damage | Notes | |
Beanbag Shell | x5 | - | Convert all but 1W to Stun, after armor | |
Birdshot | x0.75 | * | * | |
Canister | x2 | * | -3 steps | * |
Dragon’s Breath | x10 | -1 step | * | |
Flashbang | x2+8cr | * | * | |
Flechette | x5 | * | * | |
Rubber Pellet Shot | x2 | - | All but 1W converted to stun, after armor | |
Smallshot | x0.5 | * | * | |
Teargas | x2+12cr | * | * | |
Gasgun Ammo | Cost | Avail | ||
Adhesive | 3 | E | ||
Aerosols | 1 | E | ||
Biotoxin, Type I | 22 | I | ||
Biotoxin, Type II | 50 | I | ||
Biotoxin, Type III | 120 | I | ||
Chemical/Blister | 35 | I | ||
Drug | * | * |