The Wand of Scarabs is a variation on a Wand of Magic Missiles. It shoots two magic scarab beetles per charge, they have to roll to hit, but if they do hit, they each do 1d6 damage per round for 5 rounds. Claimed by Ulayoth.
Games
AD&D
D&D 5E
Star Wars D6
Artemis
Serenity
Campaigns
Mike's D&D 5E
"Tomb of Annihilation"
Star Wars D6
"Shadows of Discord"
"Rebellion"
Lee's D&D 5E
"Lost Mines of Phandelver"
"Storm King's Thunder"
AD&D
"Slavers of the Central Sea"
"The Warlord"
"Secrets of Blackveil"
"Bad Hand"
"Blood Dawn"
Young Gamers
Serenity
"The Yellow Submarine"
"Big Damn Medics"
"Lost Sheep"
Young Browncoats
Oriental Adventures
"Blood Vengeance"
Cortex Modified
Space:1889 "The Mad Turk"
Hellboy/BPRD
Cowboy Bebop
Useful Links
Donjon Random Generator
Character Sheet Archive
Movie Firearms Database
Red Dragon Inn Random
Fantasy Generators
Firefly and Serenity Database
Chinese-English Dictionary
D6 Holocron Wiki
Wookiepedia
Super Names Generator
Chaotic Shiny: Strange & Silly Generators
Seventh Sanctum: More Strange & Silly Generators
Dyson's Maps
Colonial Chrome
Kevin Flanagan's Serenity RPG wiki
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The Wand of Scarabs is a variation on a Wand of Magic Missiles. It shoots two magic scarab beetles per charge, they have to roll to hit, but if they do hit, they each do 1d6 damage per round for 5 rounds. Claimed by Ulayoth.