Tourmaline Dire Wolf

This black tourmaline carving is a Figurine of Wondrous Power, it can be activated with an action and thrown up to 60 feet to become a dire wolf. After one hour or when it takes its hit points in damage, it returns to statuette form and can't be used again for 7 days.

Dire Wolf
Large beast, unaligned
Armor Class 14 (Natural Armor)
Hit Points 37 (5d10+10)
Speed 50 ft.
STR 17 (+3) DEX 15 (+2) CON 15 (+2) INT 3 (-4) WIS 12 (+1) CHA 7 (-2)
Skills Perception +3, Stealth +4
Senses passive Perception 13
Challenge 1 (200 XP)

Special Abilities
Keen Hearing and Smell- The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics- The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions
Bite- Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.