New Success Levels

During the second session of Secrets of Miranda, we got extraordinarily silly and decided to come up with new names for the various target numbers/difficulties:

Botch= "Gorram it"
Easy = "Cake"
Average = "Meh"
Hard = "Adequate"
Formidable = "Shiny"
Heroic = "Group Hug"
Incredible = "Whoa"
Ridiculous = "Bad Ass"
Impossible = "No Effin' Way!"

"Hard" was labelled as "Adequate" because with the characters' skills and the players' die rolls, beating Hard was frequently the standard they had come to expect.