Mandalorian armor

Dexterity 3D*
Blaster 5D, dodge 4D, melee combat 4D, armor weapons 4D, Missile Weapons 4D
Knowledge 2D+2
Intimidation 4D, Streetwise 4D
Mechanical 2D+2
Jet pack operation 4D, repulsorlift operation 3D, space transport 4D
Perception 3D
Hide 4D, search 4D, sneak 4D+2
Strength 3D+2 (5D+2 physical damage, 4D+2 energy damage)
Technical 2D
First Aid 3D, Blaster Repair 3D
Move: 10
Fighting Type (M)
Credo (m)
Bad Reputation (m)

Mandalorian Light "Scout" Armor
Model: Mandalorian Light Battle Armor
Type: personal battle armor
Game effects:
Basic Suit:
+2D physical, +1D energy, No DEX penalties
Wrist Laser:
Skill: Armor Weapons
Ammo: Powered from armor power supply
Range: 3-5/15/25m
Damage: 5D
Flame Projector:
Skill: Armor Weapons
Ammo: 5
Range: 1m Diameter, 1-5m long
Damage: 5D
Allows 70m horizontal or 50m vertical jumps. Has 10 charges, may expend one charge every other round.
IR/motion Sensor:
1D PERC in darkness and/or against moving targets, ahead and to both sides.
Sensor Pod:
+2D Search, 50-100m
+1D Search, 100-200m
Evironmental Filter:
Blocks most harmful molecules in the atmosphere or seal with a 1 hour air supply.
Broadband Antenna:
Can intercept and decode most communications frequencies. Can patch into shipboard and vehicular communications systems.

Description: This is the lightest of the Mandalorian Armors as used by Jango and Boba Fett, usually issued to Mandalorian scouts, but is also used by their pilots as a spacesuit/survival suit should they become separated from their ship. The armor contains all of the basic systems that make the armor unique, but is primarily designed to be light and maneuverable.

Grenade Launcher:
Skill: Missile Weapons
Ammo: 4
Fire Rate: 1/2
Range: 1-50/200/300
Damage: Varies

Rocket Dart launcher: 6D damage, uses missile weapons skill, ranges: 3-5/25/50, poison tipped (causes 5D damage for five rounds). Can use alternative poisons and stun serums.

Saberdart Launcher: Uses Kamino Saberdarts with Kouhun venom: Victim must make a Moderate stamina roll or die. Succeeding the roll means the victim only suffers a -2D Strength penalty. Uses missile weapons skill, ranges are 3-10/30/120. Carries 4 darts.

Wrist Rocket Launcher: 3D damage over a 2 meters blast radius. Uses missile weapons skill, ranges are 1-3-10/30/120.

Wrist Blades: retractable blades do STR+1D damage, uses melee combat skill.

Wrist Vac Blades
Model: Golan Arms Vac Attack Mk-127
Type: Anti-personnel weapon
Scale: Character
Skill: Missile weapon: vac blade
Ammo: 2 (3 blades per shot)
Cost: 700, 30 (blade clip)
Availability: 3, F
Fire Rate: 2
Range: 10-20/30/50
Damage: 5D (combined)
Game Notes: Fire arc can be spread up to 60-degrees, allowing for 3 separate attacks at 3D damage, but each separate target means a separate missile weapons roll.

Tangler Gun
Model: Salus Tangler Elite 1 Tangler Gun
Type: Tangler gun
Skill: Missile weapons
Ammo: 5
Cost: 900; 25 credits per extra clip for tangler package
Availability: 3
Range: 5-10/30/60
Damage: 2D (caused by the impact of the weighted ends of the durawire), 4D stun damage (caused by the durawire tangler package)
Game Notes: An opponent can work free of the tangler by making an opposed Strength roll greater than the stun damage of the tangler.