Enhanced Humans

Ryan's Psychic
Stats
Agility d8 Strength d6 Vitality d6 Alertness d8 Intelligence d10 Willpower d10
Skills
Perception d6, Athletics d4, Brawling d4, Guns d6, Drive d6, Discipline d6/Concentration d8, Knowledge d6, Lore d6/Psychic phenomenon d8
Powers
Empathy d6/Read Aura d8/Project Emotions d8, Clairsentience d6/Object Reading d8/Sense Psychic Impressions d8
Assets
Psychic (Major)
Complications
Need 2 minor or 1 Major
All psychic skills are Alertness based except Project Emotions which is Willpower

Matt's Blademaster Marco
Stats
Agility d10 Strength d8 Vitality d8 Intelligence d6 Alertness d8 Willpower d8
Skills
Perception d6, Athletics d6/Dodge d8, Drive d6, Guns d6, Covert d6/Stealth d8, Unarmed Combat d6/Martial Arts d8, Melee Weapons d6/Swords d10, Discipline d6, Medicine d6, Lore d4
Powers
ESP d6/Combat Sense d8
Assets
Psychic (m), Two Fisted Fighter, (m), Fighting Type (M),
Complications
Monstrous Appearance (m), Memorable(M)-Full Body Suit, Leaky Brainpan (m), Hooked-painkillers(m), Ego Signature (m)
+4 points for backstory
Character must make Average Willpower+Discipline to activate psychic powers. Gives +d8 to initiative and dodge if opponent is within 30 feet. Botch causes psychic overload, -d8 to same.

Mike's Technopsychic Frank
Stats
Agility d8 Strength d6 Vitality d8 Intelligence d6 Alertness d10 Willpower d8
Skills
Athletics d4, Driving d6/Car d8, Perception d6, Guns d6/Weaponsmith d8, Mechanical d6/Mechanical Repair d10/Mechanical Creation d10, Technical d6/Electronics d8, Lore d4, Electrokinesis d6/Energy Sense d8/Metal Sense d10/Surge d8
Assets
Psychic(M), Mechanical Empathy(m)
Complications
Haunted (m)- The ghost of a dead enemy lingers to take revenge. At this level, its power is on the level of a weak poltergeist.