Dungeons and Dragons 5th Edition

Our 5E games are run by Lee. Mike is also running a game as his first time as DM.

The North of Faerun is a cold, rugged, sparsely populated land of snow-capped mountains, rocky hills, sprawling forests, and foggy vales. Isolated strongholds, ancient burial mounds, and the ruins of many forgotten empires dot this vast landscape. Old roads stretch across this great expanse, linking the dwarven strongholds and mines in the mountains to the coastal settlements, frontier towns, and fortified outposts of humans and other folk. These roads are long, lonely, or poorly defended, making them dangerous to traverse. In fertile valleys, towns and cities have sprung up, separated by dozens if not hundreds of miles of untamed wilderness haunted by bandits, barbarians and monsters.

The peoples of the north are no strangers to giant incursions. Frost giants have long claimed the Spine of the World as their demesne, and hill giants are known to scrounge for food in the untamed hills. But now, in the past couple of months, giants of every kind have emerged from their strongholds in force to threaten civilization as never before. All of the giants appear to be in an uproar and reports of giant attacks throughout the north have reached the coastal cities of Luskan, Neverwinter, and Waterdeep. Are the giants preparing to wage war against humans, dwarves, elves and other small folk?

Brief History of Faerun

Lee's Campaigns
Lost Mines of Phandelver
Storm King's Thunder
Updates, Rule Changes, etc
Maps: Phandelver Region, Sword Coast, Harpers' Teleportation Circles