Summary
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The party arrives in the freeport of Tsurlagol. The city is an open trade port which hosts smuggler, pirates and legitimate traders. The city is actually comprised of two parts, a harbor and the associated businesses of warehouses, docks, ship suppliers and cheap dockside inns and taverns, and a second city, slightly inland, of merchants and permanent residents. The focus of the main city is the Fences' Bazaar, a market place where almost anything can be found for sale. Coming through the gates, the party pays a toll and Akari slaps away a pickpocket. Furath drives him away with a Dancing Lights cantrip in his face. The party finds a better part of town and takes rooms in the Two Moons Inn. Once they've settled in, they head out to explore, with Akari, Furath and Dolomoth in one group and Aria, Joan and Prim in the other (GM's note- Brittany, Nick and Sam couldn't make it. I'm going to try to run a second session for them about what happened to them in Tsurlagol). The first group heads to the Fences' Bazaar and shop around. Akari finds a good liquor trader and buys some fine dwarven fire whiskey. Dolomoth looks for a skilled woodcarver, but the city is all about trading goods and there aren't any above average crafters. Furath finds an alchemists and magic shop with potions and scrolls. Dolomoth buys some alchemists' fire (greek fire) and a Potion of Healing. Furath talks to the shop workers and gets directions to the wizard who owns it. Furath goes to her house and talks to her about buying spells and buys a few from her. Watchful of thieves, they return to the inn.
The second group of Aria, Joan and Prim also head to the bazaar, but they decide to check out the pawn shops. They pass over Honest Achmed's as being too sketchy and go into the Tide Pool. The owner is a female gnome named Mymila Lightfall. She welcomes them and asks their interests. They ask for magic weapons, but all she has is a handful of four enchanted crossbow bolts. Prim and Aria are interested, but they won't fit Aria's hand crossbow. Since they are interested in crossbows, Mymila shows them a finely crafted light crossbow (+1 Quality) as well as an excellent drow crafted hand crossbow. Prim haggles with her and sells her old crossbow as part of the deal. Joan is looking for a superior shield and while there are some very pretty ones, nothing stronger than the one she has now. They also look through the shop's musical instruments and Aria finds a finely made elven violin (+1 to Perform) and buys it. Prim buys some used men's work clothes to use in case she needs to disguise herself as a man. They ask the gnome if she has any potions and she does not, but she recommends the alchemists and magic shop across the bazaar. Joan and the other two arrive there after the rest of the party has been and gone, Joan buys up their five health potions and gives two to Aria and one to Prim. They return to the bazaar and decide to chance Honest Achmed's. When they walk in, a Magic Mouth spell welcomes them. Achmed's has lots of weapons and items from overseas, south of the Sea of Fallen Stars. They don't find much that interests them, but they find what appears to be a spell book. Achmed says it is an old spellbook of the wizard Fayyad Sadiq, before they went mad. He wants 200 gold for it and will not haggle down. Joan asks if they can do something for him to get the book and he takes them into his office. He offers them a deal. He was recently outbid by a rival for a piece of artwork. Steal the statuette for him and they can have the book and another item. They agree and get details about his rival. They travel across town and spy on the the rival's house, a small, three story house surrounded by a walled garden topped with broken glass. Once they have the approach planned, they return to the inn for dinner. They return after dark and Joan casts Silence on a dagger. Prim picks the lock on the back gate and they approach the back door. When Prim tries to open it, a Glyph of Warding appears, but nothing happens. It must have been a alarm spell. They sneak in through the kitchen, then a dining room and head upstairs. They find the statuette on a pillar in the study and Aria picks it up and is almost knocked out by a lightning Glyph of Warding (Aria failed her save and took 25 out of 27 HP). In the hallway, Joan encounters a guard and fights and knocks him out, then another appears and Prim helps fight the second guard. Joan heals Aria, then they escape with the statuette. They deliver it to Achmed who gives them Sadiq's spellbook and a Potion of Damage Mirror. They return to the inn and go to sleep.
The next morning they depart Tsurlagol and travel to Procampur.
Procampur is a large, old, and wealthy city divided into walled districts, each with different functions and colored roofs. There are districts for poor, wealthy, and noble residents, churches, merchants and even an adventurer's district which also includes businesses like casinos and brothels. Akari is here to find one of her missing "aunts" who didn't show up for her father's funeral and is believed dead. The party listens for rumors. They hear some merchants talking about a wood elf necromancer that was driven away from Ashabenford and Aria goes completely white in shock. Some dwarf caravan guards from the Silver Hammer clan are talking about how the Golden Axe clan is trying to move in on their market here. Furath takes them a round of drinks to try to get more information, but they won't talk shop. Akari finally goes to the bartender and questions him about recent weird events in town and gets a description of the night her aunt was murdered.
The next day Akari, Dolomoth and Furath head out to investigate. Aria is overheard asking people for rumors about the wood elf necromancer. Akari leads them to her aunt's home, it is closed up with a posted warning from the city guard not to trespass. They go to the local guard house and Akari convinces them to let her talk with the officer in charge, Lieutenant Toric Aremson. He explains what they know about the woman's death and that two hooded figures, carrying a third wounded companion were seen escaping the house after the neighborhood was awakened by a crack of lightning that came from INSIDE the house. They tour the house and he shows them a secret compartment that smells of old leather and the oil used to store weapons. There was an empty coin box and Furath spots a coin under a dresser. The aunt's goods are being held by the guard as evidence, she had some magic items which are in the custody of the city's Royal Wizard, a mysterious and frightening woman known as the Pearl. While Akari distracts the guard officer, Furath spills a Potion of Healing and casts Shape Water to animate the puddle. It scurries under the dresser and carries the coin back to him. Akari asks the officer to take them to her aunt's grave and he leaves them there after asking her to come to him with any more information.
Furath produces the coin, it is from Damara and was minted 27 years ago. They think about what might have happened in Damara 27 years ago to drive a bunch of adventurers to split up and retire and Furath remembers (natural 20!) that the head of a large assassins' guild, the Citadel of Assassins in Damara, was killed. Dolomoth has heard of them, their territory covers Vaasa, Damar and Impiltur and some of the surrounding areas. Perhaps Akari's family was in hiding from their revenge, but they have finally tracked them down. They consider trying to get access to the aunt's items, but the Royal Wizard has a very unpleasant reputation. Since her description sounds suspiciously like a winter fey, Dolomoth contacts his patron and asks if she is a fey, but Culathos says no.
After hearing the rumors of a wood elf necromancer, Aria talks to the merchants and asks them for details. A wood elf turned up in Ashabenford and was asking questions about traveling East. He got pushy and annoyed the locals who tried to send him away, and he called in some zombies to help defend himself. The locals called for help and the zombies were destroyed, but the necromancer escaped by distracting the townspeople with illusions.
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Silly Quotes and Smart Remarks
Comparing Mage Hand to Unseen Servant and that Mage Hand has very limited lifting capability
Evan "Mage Hand hasn't been to the gym"
Jack couldn't remember which campaign we were playing and which character he was using
Evan "You're a wizard, Jack"
Talking about local rules in the pirate freeport of Tsurlagol
Jim "It's more of a guideline"
Jack "It's the Hippocratic Suggestion"
Discussing how much gold the PCs have
Evan "I got into Bitcoin early"
Jack "By that he means bits of coins"
Furath is trying to talk to some dwarves and takes them drinks
Jim "Booze gives you an advantage"
A round of beers is five silver
Jack "I almost wrote down an electrum piece"
Jim "Bite me"
Brittany is looking at her character sheet
Brittany "I'm looking for… the answer to all my problems"
Jim "We all are"
Sam's character is low on cash and Nick offers to have Joan loan Prim some gold
Sam "I don't want to take advantage of a nun"
Discussing the guy they need to rob
Brittany "He's no one anyone would miss"
Sam "Let's try not to kill anyone"
Jim "The assassin <player> says 'Let's try not to kill anyone' "
Brittany has been rolling poorly with her d20
Jim "Maybe it's a left handed die"
Brittany rolls left handed, gets a natural 20 and flops her face down on the table





