Blue Sun

Blue Sun (also called Qing Long or Blue Dragon)
Blue Sun orbits White Sun at a distance of 180 AU, taking 2415 standard years to make one orbit. It is a F0 V star of 1.7 Solar masses. System Map

Blue Sun is truly the frontier of the 'Verse. These worlds were among the last to be terraformed and some (New Omaha, Muir) are in the finishing stages. Alliance patrols and law are rare here, and what exists is likely to be disgraced, corrupt or uncaring. Piracy and slave trading abounds. It is also the heart of Reaver territory, if you believe in those stories…

Orbit AU Year Planets Moons Planetary Stats UWTN Trade
1 2.2 2.6 Meridian C969864-2 4.5 Ag
2 2.5 3.0 New Canaan C867764-2 3.5 Ag
3 2.8 3.9 Fury Gas Giant
Haven E764400-0 1.5 NI
Nanjing D644564-1 2.0 NI
Newhall C868664-1 3.5 Ag
Deadwood E663563-0 1.5 NI
New Omaha D543564-0 2.0 NI
Muir D644564-0 2.0 NI
Dante X865000-0 Red Zone
4 3.4 4.8 Ho Tze X410000-0
5 4.6 Uroboros Asteroid Belt
6 7 14.2 Highgate X52A000-0
7 11.8 31.1 Dragon's Egg Gas Giant
8 21.4 75.9 Cinote X657000-0
9 41.8 207.3 Burnham G0 VI Dwarf
Miranda X735000

Table Code Explanations

AU- Distance from star in Astronomical Units at 93 million miles or about 8 light minutes each
Year- Length of orbital period in Earth years
UWTN- Universal World Trade Number, a measure of planetary commerce
Planetary Stats:
Port Size Atmo Hydro Population Government Law –Tech Level Trade # Trade classification
A- Best, build and repair all, cheap fuel available.
B- Repair all, can’t build pulse drive ships, fuel available.
C- Repair all but pulse drive, no construction, expensive fuel available.
D- Minimum repairs, no fuel
E- No repairs, port may only be marked bedrock
X- No port facilities of any kind.
Size- Diameter in 1000’s of miles. Earth is 8
Atmo- 4 Thin, 6 Standard, 8 Dense
Hydro- x10% for amount of water
Population- Orders of magnitude; tens, hundreds, thousands, tens of thousands, etc.
0-None, family bonds dominate
1-Corporation controlled
4- Representative Democracy
6-Outside control; Alliance Magistrate or Governor
2- No energy weapons or explosives
3- No military weapons (machine guns, automatic rifles)
4- No paramilitary weapons (Submachine guns, assault rifles)
5- No handguns
6- No firearms except civilian hunting weapons
7- No firearms
8- No weapons larger than knives
Tech Level
0- Pre-industrial (Old West)
1- Industrial (20th century)
2- Technological (Space travel, fusion power, anti-gravity)
3- Advanced (Newtech x2)
4- Highly Advanced (Newtech x4)
5- Cutting Edge (Newtech x10)
Trade Classifications
Ag- Agricultural, food exporter
In- Industrial
NA- Non-agricultural; no food available for export or no local food production.
NI- Non-industrial; little or no manufacturing
Red Zone- World is off limits due to extreme hazards