AD&D

I run 1st edition Advanced Dungeons and Dragons, but with a LOT of house rules. They include: an alternate XP chart, a d10 individual initiative, spell points and an alternate spells/level chart.

Campaigns

"Slavers of the Central Sea"
"The Warlord"
"Secrets of Blackveil"
Young Gamers
"Bad Hand"
"Blood Dawn"

House Rules

Paper Mini Lists
Spells per Level
Non-weapon Proficiencies
Alternate XP Charts
Magic Item Creation
d10 Initiative
Spell Points
Alchemy and Potion making
Improved Monster Summoning Table
Inside Jokes
Wizard Guilds
Perimeter Watch spell
Barbarian Class

Campaign Setting 1 "Aarenis"

The campaign world I have used for many years, Aarenis, is "home-written". In other words, it's a plagiarized patchwork with bits stolen from:
Elizabeth Moon's "Deeds of Paksenarrion" series (primary source of name, deities, culture and geography)
Glen Cook's "The Black Company" series and "The Tower of Fear" novel
Brian Daley's "Coramonde" series
Lois McMaster Bujold's "The Curse of Chalion"
Michael Moorcock's "Fortress of the Pearl" novel
The AD&D 2nd edition Al-Qadim Arabian Adventures Sourcebook
AD&D 1st edition and 3rd edition Oriental Adventures Sourcebooks
D&D d20/Legend of the Five Rings "Rokugan" books
Gods of Aarenis
Map of Aarenis
Geography of Aarenis
Aarenis Months and Holidays
Liartian Spells

Campaign Setting 2 "Midkemia"

Introduction
Races
Geography
Gods of Midkemia
Mage Guilds

At one point I considered using the Birthright setting, but it got too complicated.